Dustin J. Allen · Instructional Design Portfolio

Three case studies in instructional design.

I design learning experiences for the conditions people actually work in. My philosophy is that helpful workplace e-learning isn't about drilling in facts and rules — it should be measured by whether it supports action and performance when it counts, with behaviour change and real outcomes as the bar. My process is guided by principles grounded in relevance and context, judgment and application, and situational awareness — and I always try to build in ways to verify that knowledge actually transferred.

Each case study below is self-contained: a short write-up of the problem, the constraints, and the choices I made, followed by a live artifact you can work through yourself.

Instructional Design eLearning Needs Analysis Articulate Storyline & Rise HTML / CSS / JS

Case Studies 01 — 03

Select a case study to read the write-up, then open its live artifact.

As the departing head trainer at an immersive theatrical escape room company, I built a complete training program for a workplace with no documentation, no computers on the floor, and no LMS. After a needs-assessment interview with the senior manager, I designed a prototype in Articulate, then rebuilt it as a mobile-first HTML/CSS/JS site staff could run from their phones — closing with a scenario assessment where the right call shifts depending on how much time is left on the clock.

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Two onboarding topics — a provincial sales-tax map and redacting personal information — were once buried as passing mentions inside twelve hours of video and multiple-choice tests, even though the support team flagged them as major blockers during advisor transitions. In the course of replacing the video-based academy, I rebuilt hundreds of lessons as interactive activities that allow the learner to actually perform or simulate the task, or otherwise internalize an abstract concept. These two examples represent a full academy overhaul.

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A branching call simulation for entry-level business-development staff: a scrolling teleprompter, live data capture, and objection-handling decision points that score the learner's judgment. The prompter format anticipates the longer consultative calls of the senior role they're working toward, while the scenario itself — handling objections, capturing information accurately, and separating signal from noise in follow-up notes — is core to the job they're in today.

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